Free browser RTS · v0.5

Command the dusk.
Hold the meridian.

A real-time strategy game that runs entirely in your browser. Deploy your HQ, mine auren, and field armour, drones and a navy against three rival factions on a coast where the sun never fully rises.

Free forever No install No sign-up Phone & desktop
Lockstep multiplayerCombined armsLand, air & seaRuns on your phoneOne file, ~2 MB
The game

Classic RTS. Zero friction.

Broken Meridian is built in the spirit of the golden-age base builders: harvest, construct, tech up, attack-move. There is no launcher, no account and no download. Open the link, press Deploy, and you are playing in under ten seconds, on a phone or a desktop.

Arsenal

Everything a war needs

Base building

Power plants, refineries, factories, drone bays and coastal yards. Placement matters; power matters more.

Auren economy

Harvesters work glowing ore fields while you defend the lines. Redirect them mid-run; they remember their field.

Combined arms

Riflemen, rockets, APCs, tanks, heavy armour and MLRS. Every unit counters something; nothing counters everything.

Drone warfare

Recon UAVs, FPV strike drones and ground bots, plus EW centres to jam the enemy's swarm before it reaches you.

Naval theatre

Gunboats, corvettes and landing craft. Rich auren islands sit offshore; whoever rules the water rules the bank.

Real orders

Attack-move, patrol, guard, escort, scout, boarding and rally points, from one dockside command bar.

Field manual

From convoy to conquest

01

Deploy

Escort the Mobile HQ to open ground and unfold it into your Construction Yard.

02

Mine

Raise power and a refinery. Harvesters stream auren back from the glowing fields.

03

Build

Barracks, factory, drone bay, naval yard. Tech towards the tools your enemy fears.

04

Strike

Three factions hold the ridges. Level every enemy Construction Yard to win.

Multiplayer

Four letters between you and a fight

Host a skirmish, send the room code, and you are both in the same deterministic battle. Lockstep networking keeps every unit identical on every screen, even on mobile data.

  • Instant rooms. No lobbies to browse, no matchmaking queue.
  • Cross-device. Phone versus desktop is a fair fight.
  • Deterministic. One shared seed, one shared outcome.
Room code
KILO
Share it. That is the whole setup.
Principles

Fair by design

The full game is free and always will be. If a shop ever arrives it will sell cosmetics only: patterns, palettes, flair. Nothing bought will ever change a unit's stats, and every battle stays winnable on skill alone.

Questions

FAQ

What do I need to play?

A reasonably recent browser. It runs on iPhone, Android, and any desktop. The whole game is a single small page; there is nothing to install.

Does it cost anything?

No. The game is free, with no account, no adverts and no paywall. Any future shop will be cosmetics only.

How does multiplayer work?

One player hosts and gets a four-letter room code. The other enters it. Both simulations run in lockstep from a shared seed, so the battle is identical on both screens.

Can I play on a phone?

Yes, it is designed for touch: drag to pan, pinch to zoom, tap to select and order, with a dockside toolbar for build and command.

Will my progress be saved?

Skirmishes are self-contained today. Cloud saves and leaderboards are on the roadmap and the backend for them is already live.