A real-time strategy game that runs entirely in your browser. Deploy your HQ, mine auren, and field armour, drones and a navy against three rival factions on a coast where the sun never fully rises.
Broken Meridian is built in the spirit of the golden-age base builders: harvest, construct, tech up, attack-move. There is no launcher, no account and no download. Open the link, press Deploy, and you are playing in under ten seconds, on a phone or a desktop.
Power plants, refineries, factories, drone bays and coastal yards. Placement matters; power matters more.
Harvesters work glowing ore fields while you defend the lines. Redirect them mid-run; they remember their field.
Riflemen, rockets, APCs, tanks, heavy armour and MLRS. Every unit counters something; nothing counters everything.
Recon UAVs, FPV strike drones and ground bots, plus EW centres to jam the enemy's swarm before it reaches you.
Gunboats, corvettes and landing craft. Rich auren islands sit offshore; whoever rules the water rules the bank.
Attack-move, patrol, guard, escort, scout, boarding and rally points, from one dockside command bar.
Escort the Mobile HQ to open ground and unfold it into your Construction Yard.
Raise power and a refinery. Harvesters stream auren back from the glowing fields.
Barracks, factory, drone bay, naval yard. Tech towards the tools your enemy fears.
Three factions hold the ridges. Level every enemy Construction Yard to win.
Host a skirmish, send the room code, and you are both in the same deterministic battle. Lockstep networking keeps every unit identical on every screen, even on mobile data.
The full game is free and always will be. If a shop ever arrives it will sell cosmetics only: patterns, palettes, flair. Nothing bought will ever change a unit's stats, and every battle stays winnable on skill alone.
A reasonably recent browser. It runs on iPhone, Android, and any desktop. The whole game is a single small page; there is nothing to install.
No. The game is free, with no account, no adverts and no paywall. Any future shop will be cosmetics only.
One player hosts and gets a four-letter room code. The other enters it. Both simulations run in lockstep from a shared seed, so the battle is identical on both screens.
Yes, it is designed for touch: drag to pan, pinch to zoom, tap to select and order, with a dockside toolbar for build and command.
Skirmishes are self-contained today. Cloud saves and leaderboards are on the roadmap and the backend for them is already live.